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Mega Man X
D.Arts Figure Review
Cost: $50.00 (www.bigbadtoystore.com) *post shipping*
Year Manufactured: 2011
What comes in the box:
(Decorated with tidbits of technical data from 1993 SNES MegaMan X intro movie)
Mega Man X
clear Buster shots effect - 1 Charged Shot, 1 normal shot x 3
face pieces x 3 with different emotions
arm part
2 closed fists, 2 open hands
Buster cap to hold the Buster shot effects
Ok so I don’t know why I wanted to do a review of this figure, but here we go…I’ll be focusing on a couple of areas on this one. 1) Accuracy, 2) Features, and finally is it worth it?
So let’s start with the accuracy…originally Mega Man X was short like his predecessor, but as the X series games continued the art evolved and X was more fleshed out to be a bit taller and leaner than the original Blue Bomber. This figure captures the likeness decently right down to the expressions. The coloring of the figure is spot on all the way to the head gem, buster gem, inner ear, and feet gem (no picture included). The gems are of course are color clear pieces of plastic, and offer a nice contrast to over all shades of blue that make up this figure. Now as for the construction of X the toy is nicely done. Paint applications really give a nice shine to it on the limbs. The lighter shaded points don’t shine, the only down side with my figure…is you can tell the pelvis and leg joints may have been defected slightly, you can see where pieces connect. Then there is the way the hand(s) are attached to the arm pieces when X is not utilizing his buster…the hands are attached by a ball-in-the-hole which is also double sided allowing for some movement…this and the depth of the hand hole make for the first or hand prone to being easily disconnected from the toy. In the arms there is a black elbow sleeve, which hangs on the arm joint which oddly resembles a double sided crank. Allowing for the arm to pose all the way to the shoulder if one wanted to bent the elbow to a perfect V. But one flaw with this figure is the chest area. The upper torso has a joint in it, allowing for more action or realistic twists. This being said, the chest feels a bit elongated and the figure a little feminine…This narrowness of the upper torso also makes the figure feel a bit out of proportion. The head may be a bit bigger and the legs stretched while the arms see at the correct length…On a side note there is a metallic version of this toy – but it is a Comic-Con exclusive item. I’ve only seen pictures of the exclusive and it is shiny, but this standard version of X seems to do a good job to portray the sense that his limbs are actually metal...now on to the features.
Let’s start with the head. Initially when I looked at the figure I had suspected the facial expressions were likely a peg in the hole of X’s head. But to my surprise the front of the helmet pops off and the face actually has a tab which slides into a slot in the other half of the head. The plastic is very thick and secure too, so chances of it breaking off after multiple expression switching shouldn’t be likely. Next: the Buster effects. The Charged buster effect (green, clear plastic) is a nice show piece but elbow joint can’t take the weight of the additional plastic and requires you to balance the figure in an awkward poses if you’re trying to make it appear X is firing at an enemy. Detailing on this shot is pretty neat, there is ridge detail and green/clear plastic is blended well together to portray a sense of energy. The next shot a simple 3 shot of yellow clear plastic represent’s X basic shot, and like the previous shot the arm joint can’t handle the weight without some clever gravity and weight shifting. But there is a little gimmick here the triple bullet can be rotate…so you can rotate them to make an array of different shots…
also included with both of these is a recoil splash of energy that covers the tip of the buster to emphasize the power of the shots. Though cool, it doesn’t really seem necessary.
That concludes the additional items you get (aside from the hands which are white and don’t really need reviewing) let’s talk about pose-ability. Starting with the head – standard ball-in-the-hole meaning you can tilt X’s head in any direction…which can help him achieve the glare effect. Shoulders can be rotated fully, if you hold onto the armor piece and rotate. There is little room to pull the arms back to make X puff his chest slightly, Elbows, is a double sided crank sort of shape which allows for a very steep V when bending the arms. Chest a limited ball joint allowing a tilt to the figure and for the figure to lean back or forward slightly, or giving X bad posture. Pelvis limited rotation capabilities (due to the way of the pelvis is molded). Legs at the knee, fully bendable to the point X can kick himself in the shoulder. Finally the feet, which are limited as the design of X is a mix of a cylinder and triangular shaped pieces of plastic. Bandai decided to do a L ball joint for X’s feet. The horizontal part of the L slides into the foot…and the surrounding plastic hinders much of the pose-ability before the foot is popped out of the hole. If you want to pose the feet at angle you have to apply enough pressure to get the L joint to move with the foot.
So is this figure worth it? For the price of $50.00 it seems a bit small and barren, as for that price I could’ve found something for better value. Yet the same time it’s rare to see Mega Man or any of his incarnations getting a respectable action figure. Jazwares made some a few years ago – but to me they didn’t seem like they did the characters justice. Also around the same time, Bandai had made a variation of X figures that could be built and their armor could be mixed and matched to make one’s own Mega Man X. These figures were limited in their pose-ability but excelled in the idea of making your own customized X. Therefore taking these past figures into consideration, this is a premium bare-bones figure that captures Mega Man X quite well.
D.Arts Figure Review
Cost: $50.00 (www.bigbadtoystore.com) *post shipping*
Year Manufactured: 2011
What comes in the box:
(Decorated with tidbits of technical data from 1993 SNES MegaMan X intro movie)
Mega Man X
clear Buster shots effect - 1 Charged Shot, 1 normal shot x 3
face pieces x 3 with different emotions
arm part
2 closed fists, 2 open hands
Buster cap to hold the Buster shot effects
Ok so I don’t know why I wanted to do a review of this figure, but here we go…I’ll be focusing on a couple of areas on this one. 1) Accuracy, 2) Features, and finally is it worth it?
So let’s start with the accuracy…originally Mega Man X was short like his predecessor, but as the X series games continued the art evolved and X was more fleshed out to be a bit taller and leaner than the original Blue Bomber. This figure captures the likeness decently right down to the expressions. The coloring of the figure is spot on all the way to the head gem, buster gem, inner ear, and feet gem (no picture included). The gems are of course are color clear pieces of plastic, and offer a nice contrast to over all shades of blue that make up this figure. Now as for the construction of X the toy is nicely done. Paint applications really give a nice shine to it on the limbs. The lighter shaded points don’t shine, the only down side with my figure…is you can tell the pelvis and leg joints may have been defected slightly, you can see where pieces connect. Then there is the way the hand(s) are attached to the arm pieces when X is not utilizing his buster…the hands are attached by a ball-in-the-hole which is also double sided allowing for some movement…this and the depth of the hand hole make for the first or hand prone to being easily disconnected from the toy. In the arms there is a black elbow sleeve, which hangs on the arm joint which oddly resembles a double sided crank. Allowing for the arm to pose all the way to the shoulder if one wanted to bent the elbow to a perfect V. But one flaw with this figure is the chest area. The upper torso has a joint in it, allowing for more action or realistic twists. This being said, the chest feels a bit elongated and the figure a little feminine…This narrowness of the upper torso also makes the figure feel a bit out of proportion. The head may be a bit bigger and the legs stretched while the arms see at the correct length…On a side note there is a metallic version of this toy – but it is a Comic-Con exclusive item. I’ve only seen pictures of the exclusive and it is shiny, but this standard version of X seems to do a good job to portray the sense that his limbs are actually metal...now on to the features.
Let’s start with the head. Initially when I looked at the figure I had suspected the facial expressions were likely a peg in the hole of X’s head. But to my surprise the front of the helmet pops off and the face actually has a tab which slides into a slot in the other half of the head. The plastic is very thick and secure too, so chances of it breaking off after multiple expression switching shouldn’t be likely. Next: the Buster effects. The Charged buster effect (green, clear plastic) is a nice show piece but elbow joint can’t take the weight of the additional plastic and requires you to balance the figure in an awkward poses if you’re trying to make it appear X is firing at an enemy. Detailing on this shot is pretty neat, there is ridge detail and green/clear plastic is blended well together to portray a sense of energy. The next shot a simple 3 shot of yellow clear plastic represent’s X basic shot, and like the previous shot the arm joint can’t handle the weight without some clever gravity and weight shifting. But there is a little gimmick here the triple bullet can be rotate…so you can rotate them to make an array of different shots…
also included with both of these is a recoil splash of energy that covers the tip of the buster to emphasize the power of the shots. Though cool, it doesn’t really seem necessary.
That concludes the additional items you get (aside from the hands which are white and don’t really need reviewing) let’s talk about pose-ability. Starting with the head – standard ball-in-the-hole meaning you can tilt X’s head in any direction…which can help him achieve the glare effect. Shoulders can be rotated fully, if you hold onto the armor piece and rotate. There is little room to pull the arms back to make X puff his chest slightly, Elbows, is a double sided crank sort of shape which allows for a very steep V when bending the arms. Chest a limited ball joint allowing a tilt to the figure and for the figure to lean back or forward slightly, or giving X bad posture. Pelvis limited rotation capabilities (due to the way of the pelvis is molded). Legs at the knee, fully bendable to the point X can kick himself in the shoulder. Finally the feet, which are limited as the design of X is a mix of a cylinder and triangular shaped pieces of plastic. Bandai decided to do a L ball joint for X’s feet. The horizontal part of the L slides into the foot…and the surrounding plastic hinders much of the pose-ability before the foot is popped out of the hole. If you want to pose the feet at angle you have to apply enough pressure to get the L joint to move with the foot.
So is this figure worth it? For the price of $50.00 it seems a bit small and barren, as for that price I could’ve found something for better value. Yet the same time it’s rare to see Mega Man or any of his incarnations getting a respectable action figure. Jazwares made some a few years ago – but to me they didn’t seem like they did the characters justice. Also around the same time, Bandai had made a variation of X figures that could be built and their armor could be mixed and matched to make one’s own Mega Man X. These figures were limited in their pose-ability but excelled in the idea of making your own customized X. Therefore taking these past figures into consideration, this is a premium bare-bones figure that captures Mega Man X quite well.
Until Next time.. |
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